Post by Shadowcat on Dec 13, 2008 13:20:34 GMT -6
You get two votes.
Whichever plot is picked will only be optional. This means that those that want to follow the plot can, and those that don't, can completely ignore the plot.
Please note that not all of these are completely thought out.
Plot One
Characters Centered Around: All the Guardians, all the Vile, all the Blessed, the one animal that is killed, the five animals that sacrifice themselves to free the Blessed, and the living animal that speaks to a Vile spirit when/how the Guardians find out. Any other living animal can role play with some npc Vile causing them trouble.
Characters Needed: A few Guardians, a few Vile, a few Blessed, Animal that is killed, five animals that sacrifice themselves, and the living animal that speaks to the Vile spirit. (The animal that is killed, the five animal sacrifices, and the animal that speaks to the Vile may be animals already being played. The Vile and Blessed can be animals that are already being played that die before the plot takes place.)
Plot Two
Plot Three
Characters Centered Around: The animal, it's followers, the Vile, and the Guardians. Other animals just worry about him, wonder what will happen, etc.
Characters Needed:Some more Guardians, some Vile, the animal, and some followers.
Plot Four
Characters Centered Around: The Guardians, the dinosaur herd, the dinosaur herd leader, and the living animals of Amanija. The Vile and Blessed don't really have a part in this.
Characters Needed: A few more Guardians, the dinosaur herd leader, a few members of the dinosaur herd. This plot will mean that prehistoric animals and dinosaurs can now be role played.
Whichever plot is picked will only be optional. This means that those that want to follow the plot can, and those that don't, can completely ignore the plot.
Please note that not all of these are completely thought out.
Plot One
It all starts when a few Blessed spirits wish to speak to some Vile spirits. When they think of the spirit they want to talk to, they can no longer feel that animal's presence. They discover the Vile spirits are no longer in their wasteland. They are gone, and no one knows where they are.
Soon, a few living animals begin seeing strange things. Ghostly creatures not of their world. Some of these ghosts threaten the animals and cause them fear and misery in any way they can. Others deceive the living by promising them power, popularity, a long life, and more, and some of those animals are falling for the lies.
As the Guardians watch Amanija, as always, they notice that the animals appear to be talking to thin air. The Guardians see nothing, hear nothing of the Vile. Becoming worried, they all appear in Amanija whilst and animal is talking to one of the Vile. Now that they are on the land of the living, they can see and hear the spirit the animal is talking to. They are at a loss for how the Vile escaped, but, vow to put them back. Using their powers together, they begin trying to trap the escaped spirits, but something is not right.
In the mean time, the rest of the Vile, back in their own land in the afterlife, escape and head straight for the Mirror of Life. The Guardians' bodies all surround the basin of water, but they do not move, as they are in a sort of trance while appearing on earth. The Vile in the afterlife use this to their advantage. Using some sort of dark energy, they trap the Guardians', preventing their being from returning to their bodies.
The Guardians powers that were being used to put the other Viles back suddenly disappears. They feel as if they have been shoved in a cave with a large bolder locking them inside. The Guardians are afraid of what will happen next, and they can do nothing. They are stuck as ghostly figures on earth, while the rest of the Vile join those in the afterlife.
All the Vile spirits work together and trap the Blessed spirits as well, only in a slightly different way. The Blessed are thrown into the land of the Vile, and the Vile take over the land of the Blessed. The Blessed try to sneak over to the Mirror of Life, thinking maybe they can do something then, but the Vile's dark powers prevent them from leaving the land of the Vile.
Now, the Guardians, the Blessed, and the living are all terrified as the Vile have taken over and some of them come back to wreck havoc on Amanija. It's only when an animal dies in the uproar (not killed by the Vile. Killed in some other way) and they pass into the afterlife that the animal discovers a secret that could lead to the downfall of the Vile. The passed animal has become neither a Blessed, nor a Vile, as the Guardians are not there to choose which the animal will be. The animal is not trapped like the Blessed and not evil like the Vile.
Eager to tell them of a possible way out of the mess, the animal contacts them from the Mirror of Life, which the Vile carelessly leave unguarded. The animal speaks to the Guardians and explains what has happened. The Guardians quickly race off to tell everyone. While the Vile are celebrating their victory in the afterlife, all of the living and the Guardians gather together. The animals all come to one conclusion; five animals must die and help the one free spirit to release the Blessed spirits. Then, they all must go to war with the Vile. It is their only hope.
Characters Centered Around: All the Guardians, all the Vile, all the Blessed, the one animal that is killed, the five animals that sacrifice themselves to free the Blessed, and the living animal that speaks to a Vile spirit when/how the Guardians find out. Any other living animal can role play with some npc Vile causing them trouble.
Characters Needed: A few Guardians, a few Vile, a few Blessed, Animal that is killed, five animals that sacrifice themselves, and the living animal that speaks to the Vile spirit. (The animal that is killed, the five animal sacrifices, and the animal that speaks to the Vile may be animals already being played. The Vile and Blessed can be animals that are already being played that die before the plot takes place.)
Plot Two
A disease spreads across the land, making many animals sick and killing many others. It is affecting the plants too and food is becoming hard to find.
Plot Three
An animal is stronger, faster, and smarter than any animal of it's species should be. It's power grows and no one can understand why. It begins to have a few power (I don't know what yet. Breathing fire, making this levitate; seriously I don't know.) and it shows those powers off to gain many followers. Any who oppose it are killed. It is later discovered that the Vile spirits are giving it their energy. The animal can fight an army of other animals and live without a scratch. The only way to stop it is to keep the Vile spirits from giving it their energy.
Characters Centered Around: The animal, it's followers, the Vile, and the Guardians. Other animals just worry about him, wonder what will happen, etc.
Characters Needed:Some more Guardians, some Vile, the animal, and some followers.
Plot Four
The Guardians sense something coming and project their ghostly image on Amanija just as a herd of rogues enters. The herd receives many stares from the living and the Guardians alike, and for good reason. At the front of the herd stands a huge, old, reptile who calls itself a dinosaur. Behind it are several other odd animals, most of which are reptiles, a few are not. Out of the ocean beside where they stand appear several more odd creatures.
The Guardians are a bit worried, but curious and polite, welcoming them to the land, but also asking who they are and where they are from.
"We are from a distant land, one that no longer exists," the leader answers. "Our kind are thought extinct by many, but we have evaded fate by moving from place to place. We are a wandering herd, and we seek only peace. We have traveled for quite some time and would like to rest for a bit. If you will allow us, we will stay here. Rest assured, we will cause you no harm and we will not stay long."
The Guardians agreed to let them stay, and, naturally, they guests are bombarded by questions from curious animals. Other animals are afraid to go near them, as some of the "dinosaurs" are even larger than the elephants living in Amanija! Some of them are angry with the vary thought of these outsiders staying. They claim that food supply will run low.
The dinosaurs explain that they only eat plants, even the ones with the large, sharp teeth, and they are not picky what kind of plants. The Guardians again agree, as there are plenty of plants in the land for the strange creatures.
Over time, the animals discover that the dinosaurs are actually quite friendly, and friendships form. Some of the dinosaurs and other prehistoric creatures begin to want to stay, but this is rejected by some animals and some of the prehistoric as well.
Just when they are about to leave, the leader falls ill. The herd stays longer, waiting for their leader to recover. They keep waiting, but the dinosaur doesn't seem to be getting any better. One day, it becomes apparent that the reptile will die soon. Grieved, the herd stays with their leader until it's final hour. Later, the question on whether to leave or stay arises again. By name, strong bonds of friendship have been formed and no one really wants to leave. After several long talks, the herd decides to stay and the animals rejoice that they will not have to say goodbye to their dear friends.
Characters Centered Around: The Guardians, the dinosaur herd, the dinosaur herd leader, and the living animals of Amanija. The Vile and Blessed don't really have a part in this.
Characters Needed: A few more Guardians, the dinosaur herd leader, a few members of the dinosaur herd. This plot will mean that prehistoric animals and dinosaurs can now be role played.